Defined and prioritized functional requirements for the enterprise social network (on Sharepoint 2010). Launched in July 2011;
Implemented an agile methodology within a team of 30 people located in Bucharest, Shanghai & Paris - Coordination with the Product Owner, the Scrum Master and the developers;
Managed Internal community actions - newsletters, blog articles, live events, video editing;
Produced and analyzed indicators to optimize the social network's performance (KPI & ROI);
Managed a multidisciplinary team (community manager, data analyst, business analysts, project manager).
Writing of general functional specification documents and recently of user stories;
Community management strategy to foster collaboration between users and to federate the Ubisoft teams (about 9,000 employees worldwide);
Platform promotion among the Ubisoft management via a monthly dashboard and one to one meetings;
Statistics: 53% of employees connected to the social network weekly, more than 20% daily and more than 240 contributions posted each week;
ROI: Ongoing definition and follow up
Early returns have already been identified - For instance, the social network has allowed multiple employees to find the correct in-house expert at the right moment and thus to save time.
This is a French video game development and publishing company. Created in 1986 in Carentoir (Morbihan), Ubisoft is the world’s third largest publisher of video games (after Blizzard and Electronic Arts).
Ubisoft employs over 9,000 people worldwide.